Quick Pixelation vs Pixel Art Mode — What's the Difference?
Quick Pixelation is designed for speed and simplicity. One slider controls the pixel block size — drag it to the right for larger blocks (more abstract), drag left for smaller blocks (more detail visible). Use this mode when you need to censor sensitive information (faces, license plates, text in screenshots) or when you want a quick creative pixel effect without tweaking settings. The result is a straightforward blocky version of your image.
Pixel Art Mode unlocks the full retro art toolkit. Beyond pixel block size, you get:
- Palette selection — Apply classic game console color palettes (Game Boy's iconic 4-shade green, NES's 54 colors, Commodore 64's 16 colors, PICO-8's 16 modern-retro colors) or define your own custom palette with specific HEX colors.
- Dithering algorithms — Floyd-Steinberg dithering creates natural, noise-like color transitions (the classic retro game look). Ordered dithering (Bayer matrix) produces a distinctive mechanical grid pattern. No dithering gives the hardest, most blocky result.
- Grayscale mode — Convert to black-and-white first, then pixelate. Pair with the 2-color or 8-color grayscale palette for an authentic newspaper-print or vintage photo feel.
Use Pixel Art mode when you're creating game assets, retro-style artwork, or profile pictures with a distinctive 8-bit/16-bit aesthetic.
